High VRAM Usage
The client stutters or crashes with an out-of-video-memory error when using high-resolution texture packs. The GPU does not have enough VRAM to hold textures that large. This is a client-side problem.
What does this error mean?
Textures are stored in GPU video memory (VRAM). Very high-resolution packs (512x and up) consume far more VRAM than default 16x assets. When VRAM fills, rendering fails or the game crashes.
Out of video memory
Most Common Causes
- A 512x or higher resolution texture pack.
- A GPU with limited VRAM.
- Shaders on top of high-res textures multiplying VRAM use.
- Very high render distance increasing the texture working set.
- Multiple heavy packs stacked together.
How To Diagnose
- Note the pack resolution you are running.
- Check your GPU's available VRAM.
- Test with a lower-resolution pack to confirm.
- Watch VRAM usage with a monitoring tool while playing.
Recommended Fixes
- Lower the resolution
Switch to a 128x or 256x pack to fit comfortably within your VRAM. - Reduce render distance
A smaller render distance lowers the texture memory footprint. - Drop heavy shaders
Disable or lighten shaders that compound VRAM usage. - Upgrade the GPU
For permanent high-res use, a GPU with more VRAM is the real fix.
Frequently Asked Questions
No, texture rendering and VRAM are entirely client-side.
128x-256x suits most GPUs. 512x+ needs a card with generous VRAM.
Yes, significantly, especially combined with high-resolution textures.