Player Moved Too Quickly
Your console repeats '<player> moved too quickly!' or 'moved wrongly!'. These are warnings, not crashes, the server noticed a movement it considered too large for one tick. Most of the time it is harmless.
What does this error mean?
The server checks how far a player moves per tick. When that exceeds an internal threshold, it logs the warning and gently corrects the position. It is usually triggered by latency, high-speed travel, lag, or plugins that move players.
<player> moved too quickly! / moved wrongly!
Most Common Causes
- High latency between the player and server.
- Fast travel such as elytra or speed effects.
- Server lag causing position desync.
- Teleport/launch plugins moving players abruptly.
- Vehicles/entities carrying players quickly.
How To Diagnose
- Note whether it is occasional (harmless) or constant (worth investigating).
- Correlate with lag spikes or high-ping players.
- Check whether a plugin teleports/launches players.
- Watch TPS during the spam.
Recommended Fixes
- Ignore occasional warnings
Sporadic messages are normal and need no action. - Fix lag/latency
If it floods the console, address TPS lag and network latency, the usual triggers. - Tune spigot.yml
Adjust moved-too-quickly / moved-wrongly thresholds in spigot.yml if legitimate movement trips them. - Review movement plugins
Configure teleport/launch plugins so they do not constantly trip the check.
Frequently Asked Questions
Rarely, it is far more often lag, elytra, or a teleport plugin. Use a real anti-cheat to judge cheating.
Reduce lag/latency, or tune the thresholds in spigot.yml so legitimate movement stops triggering it.
Generally no, the server just nudges the position back. Constant spam can indicate underlying lag, though.