Player Moved Too Quickly

Your console repeats '<player> moved too quickly!' or 'moved wrongly!'. These are warnings, not crashes, the server noticed a movement it considered too large for one tick. Most of the time it is harmless.

What does this error mean?
The server checks how far a player moves per tick. When that exceeds an internal threshold, it logs the warning and gently corrects the position. It is usually triggered by latency, high-speed travel, lag, or plugins that move players.
<player> moved too quickly! / moved wrongly!
Most Common Causes
  • High latency between the player and server.
  • Fast travel such as elytra or speed effects.
  • Server lag causing position desync.
  • Teleport/launch plugins moving players abruptly.
  • Vehicles/entities carrying players quickly.
How To Diagnose
  1. Note whether it is occasional (harmless) or constant (worth investigating).
  2. Correlate with lag spikes or high-ping players.
  3. Check whether a plugin teleports/launches players.
  4. Watch TPS during the spam.
Recommended Fixes
  • Ignore occasional warnings
    Sporadic messages are normal and need no action.
  • Fix lag/latency
    If it floods the console, address TPS lag and network latency, the usual triggers.
  • Tune spigot.yml
    Adjust moved-too-quickly / moved-wrongly thresholds in spigot.yml if legitimate movement trips them.
  • Review movement plugins
    Configure teleport/launch plugins so they do not constantly trip the check.
Frequently Asked Questions

Rarely, it is far more often lag, elytra, or a teleport plugin. Use a real anti-cheat to judge cheating.

Reduce lag/latency, or tune the thresholds in spigot.yml so legitimate movement stops triggering it.

Generally no, the server just nudges the position back. Constant spam can indicate underlying lag, though.