Packet Flood

The server is receiving an abnormal volume of packets from a connection and flags it. This can be a misbehaving client/mod, an exploit attempt, or an attack, the server limits it to protect itself.

What does this error mean?
Servers expect a reasonable packet rate per client. 'Received too many packets' means one connection is sending far more than normal, which can be a buggy mod, a crash exploit, or a deliberate flood.
Received too many packets
Most Common Causes
  • A buggy client mod spamming packets.
  • A crash/lag exploit targeting the server.
  • A malicious flood attempt.
  • A plugin/mod generating excessive traffic.
  • An unstable connection retransmitting heavily.
How To Diagnose
  1. Identify which player/connection triggers it.
  2. Note whether it coincides with a specific action or mod.
  3. Check for known exploits for your version.
  4. Review server logs around the events.
Recommended Fixes
  • Update the server
    Run a current Paper/Purpur build, they include packet-rate limits and exploit fixes.
  • Address the client mod
    If a player's mod spams packets, have them update or remove it.
  • Use an anti-exploit layer
    Add a proxy/anti-DDoS or anti-exploit plugin to filter floods.
  • Ban/limit abusers
    Rate-limit or remove connections deliberately flooding the server.
Frequently Asked Questions

It can be, but a buggy client mod or exploit can trigger it too, investigate the source.

Yes, modern Paper builds include packet limits and many exploit fixes.

Correlate the warning with a specific connection and any action or mod they use.