Thrown Entity Crash
The server crashes while ticking a thrown projectile, an arrow, snowball, potion, or similar. The projectile has invalid data or a mod bug, removing it clears the crash.
What does this error mean?
Projectiles are entities updated each tick. 'Error ticking projectile' means a thrown entity hit invalid data (often bad coordinates or owner data) or a mod bug while ticking, which can crash-loop if it sits in a loaded chunk.
Error ticking projectile
Most Common Causes
- Corrupted projectile NBT after a crash.
- Invalid (NaN) coordinates or velocity.
- A mod bug in custom projectile logic.
- Broken owner/reference data on the projectile.
- Damage from an unclean shutdown.
How To Diagnose
- Get the projectile type and coordinates from the crash report.
- Map the location to its region/chunk.
- Check for a projectile/combat mod in the stack trace.
- Back up the region before editing.
Recommended Fixes
- Remove the projectile
Delete the entity at those coordinates in MCA Selector. - Restore from backup
Roll back the chunk if needed. - Update/remove the mod
Address any mod implicated in the projectile crash. - Regenerate the chunk
Delete the chunk as a last resort to clear the bad entity.
Frequently Asked Questions
No, only a single transient projectile, nothing of value.
If its data is corrupt or a mod mishandles it, ticking it throws an error every tick.
The crash report gives the projectile's coordinates and dimension.